Ready, set, bots AI!
During the past week we’ve started to shape the AI behaviours.
They are cunning. They are angry. They will chase you. They wanna win!
Maybe too much, at the moment. 🙂
Bullet shells all around
Adding more details, more particles effects, railgun shells all around. 🙂

It’s time to ROCK(ets)!
Refining some fighting mechanics. It’s time to test the ranged weapons, starting from rockets! The particles are subject to further refinements, and we are considering to enlarge the missile mesh too. Hitting an opponent is an hard task at the moment, but things are going to improve over and over.
Lubricating the triggers
We’re testing the railgun crossfire. The white cubes are temporary placeholders. We’re going to spawn some sparkles effect(s) on the hitted point(s).

A small gameplay preview
Hello folks! This is a small appetizer to show up what’s going to happen during a typical race with no fighting mechanics involved: this is just the “Racing” part of the game, almost complete.
The “Fighters” part will follow soon and we cannot wait to show you further details within the next few weeks.
The stuff you’re watching is subject to many refinements. Keep in mind that’s still a work in progress.