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Tag Archive fighting

Bullet shells all around

Adding more details, more particles effects, railgun shells all around. 🙂

Bullet shells all around…

It’s time to ROCK(ets)!

Refining some fighting mechanics. It’s time to test the ranged weapons, starting from rockets! The particles are subject to further refinements, and we are considering to enlarge the missile mesh too. Hitting an opponent is an hard task at the moment, but things are going to improve over and over.

https://www.facebook.com/racing.fighters/posts/1057522391122879?__xts__[0]=68.ARDQ8byP1bXNOij3VvwSXVc5yBLIC-Eo1gHlpvouwt9-tAhGfyf1ypQh4BhyBps3bFzcO5zRPoysZSYMi46iElj9HxsX8NfpF9K10dI18erdMSvaiYRyFeS7h2khXLVEz9ZYLObV1Kv_uEGCqdyGDz70yvNtK1P1LZ5l-RBqRZqsvDo5n2CyfpAn6WIKgpUuCIGLaqSMLgKSDSq6UbZSMZmm-hzdbCL3R1QcRSVDRNz2lgdb4AoMpiAizC88WFGJFMjifhwXAsKB7ez0WTIISMuUAo0xdzSEDvA4xwzevledTAIrKlsYpPVugjPMMMkO-51i1CIE9rvj9xlWUuDnRBAsYK1mYGhv0Ws&__tn__=C-R

Lubricating the triggers

We’re testing the railgun crossfire. The white cubes are temporary placeholders. We’re going to spawn some sparkles effect(s) on the hitted point(s).